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This Godot Scene Manager Does it All

This page includes the source for both v1.0 and v1.1. Take your pick!

Here is the source code for my Godot Scene Manager+ tutorial which shows you how to use Godot's ResourceLoader class to load content, display loading progress, and transition between scenes with just a few lines of code. I definitely think you'll learn better if you follow on with the video and write your own version of this BUT if you just want the code... here you go 😃

This is NOT a template for a Zelda style game. The part of this project that LOOKS like a Zelda game is simply a playground for showing off the transitions and loading features of this GDScript.

The sprites used in this tutorial are by Kenney. Please support the amazing work he does creating FREE assets for game devs. 

https://kenney.itch.io/kenney-game-assets

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSean James McKenzie
Tagsgdscript, Godot, programming, Tutorial

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Click download now to get access to the following files:

SceneManager+.zip 210 kB
SceneManager+_v1.1.zip 221 kB

Development log

Comments

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This is interesting! Can I use this to manage 3D scenes?

I’ll be honest, I haven’t tried that. I suspect the transitions (certainly the Zelda one) would need to be modified at the very least. I generally don’t make 3D games so I wasn’t thinking about that use case 🤔 Perhaps that’s something I’ll add in future versions. If you decide to download it and try, let me know how it goes. 

Thank you for clarifying, I haven't downloaded it yet, I'm only focusing on 3D game dev so I had to make sure that it will work first before downloading it.

Sure thing. I'm only focusing on 2D right now so I haven't thought about making this work for 3D games... but I'll put that on the roadmap!

Hi there, what is the license for the source code? Could I include snippets in my commercial game?

Absolutely! This is free for you to use in commercial projects! Thanks for asking. 

Thank you!