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This Godot Scene Manager Does it All

This page includes the source for both v1.0 and v1.1. Take your pick!

Here is the source code for my Godot Scene Manager+ tutorial which shows you how to use Godot's ResourceLoader class to load content, display loading progress, and transition between scenes with just a few lines of code. I definitely think you'll learn better if you follow on with the video and write your own version of this BUT if you just want the code... here you go 😃

This is NOT a template for a Zelda style game. The part of this project that LOOKS like a Zelda game is simply a playground for showing off the transitions and loading features of this GDScript.

Want to say thanks? Consider subscribing to my YouTube channel - it's free and helps the channel out tremendously 🙏

The sprites used in this tutorial are by Kenney. Please support the amazing work he does creating FREE assets for game devs. 

https://kenney.itch.io/kenney-game-assets

Updated 23 days ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorSean James McKenzie
Tagsgdscript, Godot, programming, Tutorial

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Click download now to get access to the following files:

SceneManager+.zip 210 kB
SceneManager+_v1.1.zip 221 kB

Development log

Comments

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In the Scene manager 1.1 demo moving up to the dark room works.  But moving left to the next room gives the error :  Attempt to call function 'get_parent' in base 'previously freed' on a null instance.

This occurs in the start_screen.gd file in the _on_level_added method on line 32 just after you check for null on the _loading_screen object.

I hope that helps.

I'm using Godot 4.3 beta 1

I just tested in Godot 4.3 beta 2.  Same issue

Hello gracious developer,

I am a fan of your tutorials and I plan on using this Scene Manager to properly develop some games.

I'm unsure of the best way to contribute to your source code as I ran into an issue. It might be because I am using Godot v4.3 beta2.

Running your example game, when I run through the door immediately to the left I error out with "Attempt to call function 'get_parent_ in base 'previously freed' on a null instance" (gameplay.gd:32 - at function: _on_level_added).

The issue is that when the loading screen is freed the variable _loading_screen becomes "<Freed Object>" and not null. _loading_screen != null is satisfied and that block of code runs even though _loading_screen is intended to be null.

Solution: replace line 31 with `if is_instance_valid(_loading_screen):`

When you run that you will get a similar error again somewhere else and then just repeat the solution. 

I apologize for the essay, but I hope this helps someone.

Hey there! Thanks so much for the detailed info. It’s been on my list to check this against 4.3 so I will add this to my list when I have time to get to it. I appreciate it!!!

This is interesting! Can I use this to manage 3D scenes?

I’ll be honest, I haven’t tried that. I suspect the transitions (certainly the Zelda one) would need to be modified at the very least. I generally don’t make 3D games so I wasn’t thinking about that use case 🤔 Perhaps that’s something I’ll add in future versions. If you decide to download it and try, let me know how it goes. 

Thank you for clarifying, I haven't downloaded it yet, I'm only focusing on 3D game dev so I had to make sure that it will work first before downloading it.

Sure thing. I'm only focusing on 2D right now so I haven't thought about making this work for 3D games... but I'll put that on the roadmap!

Hi there, what is the license for the source code? Could I include snippets in my commercial game?

Absolutely! This is free for you to use in commercial projects! Thanks for asking. 

Thank you!